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EOGamer's Third Anniversary

EOGamer's Third Anniversary

 EOGamer celebrates launch anniversary

EOGamer's Third Anniversary

EOGamer's Third Anniversary

 EOGamer celebrates launch anniversary

EOGamer's Third Anniversary

EOGamer's Third Anniversary

 EOGamer celebrates launch anniversary

EOGamer's Third Anniversary

EOGamer's Third Anniversary

 EOGamer celebrates launch anniversary

Three Years Today
Three Years Today
Three Years Today
Three Years Today

Jumala Release Notes from Sept. 26

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  • warning: include_once() [function.include]: Failed opening 'imagefield_formatter.inc' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/eogorg/public_html/includes/theme.inc on line 613.
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  • warning: include_once() [function.include]: Failed opening 'imagefield_formatter.inc' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/eogorg/public_html/includes/theme.inc on line 613.
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  • warning: include_once() [function.include]: Failed opening 'imagefield_formatter.inc' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/eogorg/public_html/includes/theme.inc on line 613.
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  • warning: include_once() [function.include]: Failed opening 'imagefield_formatter.inc' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/eogorg/public_html/includes/theme.inc on line 613.
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Check out the newest release notes for Jumala for the build released Oct. 3.  A lot of new features and fixes added to the game.

 New Features:

  • Backpack Objects - Keys to open things!
  • Run over Buffs - Speed up
  • Health Collectibles - Heal up
  • Consumables - You now buy things in the store by quantity instead of infinite quantities. 
  • We didn't remove anything from your inventory so if you have infinites, well done!
  • You can pick back up Consumable objects that have been placed and replace them in your inventory.
  • Particle Emitters - Place particle effects in your game and edit them.
  • Shootable targets - activate things by shooting them.
  • Two different attacks - Ranged projectile and special attack (Try all the avatars to see what they now do!)
  • Action bar showing the attack cooldowns is also present in the Play UI now as well.
  • For projectile attacks, we draw a target icon on the enemy we are currently targeting.
  • Avatar Selection - You can change your avatar on the dashboard now
  • To access, click the little silhouette icon near your avatar picture on the dashboard.
  • Friendly fire is now OFF - You can no longer be hit by your own projectiles or special attacks. 
  • But the enemies no longer hit themselves either, so they are a bit tougher.
  • Comments on Store Items - You can place comments on the items in the store. Pass along your opinions on what to buy.
  • Lots of new sound effects for things.
  • Action Triggers - You can now match things that send events to the things that consume them instead of only the other way around.
  • We also draw lines showing you which objects have triggers that are attached to other objects listening for them.
  • Objects that can consume triggered events are now color coded to show you where you can hook up the trigger.

Fixes:

  • Fixed a crash in the Particle Systems where the counts didn't match and could cause a premature exit from the game.
  • Fixed the selection bug where you couldn't select a smaller object that was on top of a larger object.
  • Fixed the particle system to not use point sprites, we now draw quads that are not limited in size to 256x256 pixels on screen.
  • Fixed a crash where if you died in a game and hit Esc and return to the dashboard, we would crash seconds later trying to respawn you in the game that has gone away.
  • Fixed a crash when pushing the big delete button on a selected waypoint for a moving platform.
  • -Taking screen shots for publishing will no longer include the lovely wisp in the screen shot. 
  • Fixed a crash where the ray cast to determine where you are pointed on the terrain would off into infinity. Thanks Metouto!!
  • Fixed a crash where shutting down a sound effect didn't happen thoroughly enough.
  • Fixed projectile orientation to match the thrower so things don't some out sideways no more.
  • More lighting performance improvments. 
  • We don't draw lights that are too dim to show up.
  • We do a much better job telling difference between static and dynamic lights.
  • Projectiles no longer cause the hitch on firing they were when they had lights on them.
  • Fix for crash on exiting a game where we left some stuff set of the graphics device we then tried to dispose.

Release notes can be found here: http://www.jumala.com/forum/default.aspx?g=posts&m=3034&#post3034